Everything feeds everything. Ore pays for research, research unlocks ships, ships take crews, crews are trained from population you have to feed.
Economy & production
Raise mines, plants, and factories on every planet. Watch build queues, storage, and energy balance like a real instrument panel.
Every planet has finite build space — one field per building level — and better regions hold more, so expanding to new colonies is how empires keep growing.
Metal Crystal Hydrogen Energy Food Population
Fleets & two-leg travel
Dispatch fleets to raid, transport, or colonise — and track both the outbound strike and the journey home on a live progress bar.
Raid Transport Colonise Expedition
Interactive hacking
Espionage is a real mini-game, not a dice roll. Build a Sensor, research Espionage, and steal intel or sabotage a rival's network — if you can beat their defence.
Sensor Espionage Tech Counter-intel
Specialists & crew
Train Cadets into Pilots, Spies, Engineers, and Captains. Crew your fleets for an edge in the field, or garrison specialists to hold your ground.
Pilot Spy Mechanical Engineer Captain
Alliances
Form an alliance, share a tag, coordinate over alliance chat, and turn the mid and late game into a war of coalitions.
Members Banner Fleet ops
Deterministic combat
Every battle resolves from a fixed seed set at dispatch. No hidden rolls, fully replayable — the same fleets always produce the same fight.